GameDevDrinks

GameDevDrinks with Lightning Rod Games

 

When: Wednesday March 22nd 2017 from 7:30pm – 10:30pm

Where: The Pheasant Plucker (2nd Floor) at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-lightning-rod-games-tickets-32951036437

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, March 22nd for a night of good times and good cheer. This month our guest speaker is Mark Laframboise & Steven Smith from Lightning Rod Games the studio behind A Fold Apart.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Mark & Steven speak about the trials and tribulations of A Fold Apart, as well as answer your game dev questions during the Q&A portion of their talk. Afterwards you can chat with Mark & Steven, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 22nd!

 

 

Lightning Rod Games is dedicated to creating family-friendly entertainment that touches the hearts and minds of players of all ages. Our games are designed to be emotionally engaging and encourage players to think creatively. Our upcoming puzzle platformer, A Fold Apart explores long distance relationships through a custom built folding mechanic.

www.lightningrodgames.com
www.facebook.com/lightningrodgames
www.twitter.com/LRGthunder

Mark Laframboise previously worked as a game designer at Disney Interactive, where he helped develop the core gameplay systems for the hit Facebook/mobile game Words of Wonder. Mark’s long-distance relationship with his wife provides the inspiration for the story and gameplay of A Fold Apart. He is excited to combine his passion for head-scratching puzzles and heart-warming narratives on the project.

www.twitter.com/mlaframboise

Steven Smith has been developing software for more than a decade. He was last seen at Electronic Arts before departing to found Lightning Rod Games. With a degree in computer science and a diploma in fine art, he is looking forward to tackling the challenges of developing his own game projects.

www.twitter.com/thegrittydev

 

GameDevDrinks with Jesse Attard from Tactic Studios

When: Wednesday February 15th 2017 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street (2nd Floor) Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-tactic-studios-tickets-31899984713

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Feb 15 for a night of good times and good cheer. This month our guest speaker is Jesse Attard from Tactic Studios (located in London Ontario) the studio behind Immortal Empire.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Jesse Attard speak about the trials and tribulations of Tactic Studios, and learn about their upcoming sci-fi puzzle game, as well as get a hands-on experience with their “pre-alpha” sci-fi game. Afterwards you can chat with Jesse Attard, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 15th!

Regards,

Tactic Studios was founded in 2007 and specializes in developing thought-provoking, story-driven games for PC. We’re located in London, Canada, roughly a 2 hour drive from Canada’s largest city, Toronto.
In 2009 Tactic released our first title, Immortal Empire to open beta, a free browser-based multiplayer role playing game set in a fantasy universe. Built from the ground up on Tactic’s proprietary Immortal Engine, Tactic officially released Immortal Empire to Steam as a fully downloadable game in December 2015.

Tactic has since made significant improvements to the Immortal Engine, growing it to a fully-featured modern 3D game engine. With support for Windows, Mac, and Linux, the Immortal Engine offers a fully deferred 3d renderer, including a comprehensive level editor, animation blending, rigid body physics solver, AI navigation mesh, and much more. Using this technology, we are currently developing a new unannounced 3D first person game.

GameDevDrinks with Melissa Davidson

When: Wednesday January 25th 2017 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-melissa-davidson-tickets-31165457723

Details:

Happy New Year fellow GDDers,

After a long and much needed holiday break, GameDevDrinks is back and ready to kick off the new year in style!
As such, we invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, January 25 for a night of good times and good cheer. This month our guest speaker is Melissa Davidson (@tremblinglight) game design architect at Lofty Sky, a local studio based out of Toronto.

From 7:00-10:00 p.m., GameDevDrinks is the place for you to hang out and to hear Melissa Davidson speak about her 11 years trials and tribulations as a freelance artist and game designer. Afterwards you can network with Melissa, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 25th!

 

GameDevDrinks Christmas Party this Wednesday

gamedev

 

When: Wednesday December 7th 2016 from 7:00pm – 11:30pm

Where: The Pheasant Plucker at 20 Augusta Street (2nd floor), Hamilton, ON

Register: eventbrite.ca/e/gamedevdrinks-xmas-party-tickets-29889737008

Details:

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, December 7th for a night of good times and good cheer. This month finds us in a time of celebration and merrymaking as the holiday season is upon us, and what better way to partake in the festivities than by having a good ol’ fashioned Christmas party!

From 7:00-11:30 p.m., GameDevDrinks is the place for you to get away from all of the shopping, planning and preparing that comes with this time of year – for a few hours, at least – so break out that favourite “ugly” sweater that’s spent the last 11 months sitting at the bottom of your drawer and stop on by to talk shop, network or just hang out and enjoy each other’s company.

Also, please feel free to bring any game demos, materials and other goodies that you feel like sharing with the community, because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.
We look forward to seeing you on the 7th!

 

GameDevDrinks with Dennis Dyack

When: Wednesday November 30th from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-denis-dyack-tickets-28897148148

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Nov 30 for a night of good times and good cheer. This month our guest speaker is Denis Dyack.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Denis Dyack speak about the trials and tribulations of the video game industry. Afterwards you can chat with Denis, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 30th!

Denis Dyack is the former president of Canada-based video game developer Silicon Knights, and is a video game designer, writer, director and producer. Dyack directed the production of Blood Omen: Legacy of Kain and Eternal Darkness: Sanity’s Requiem, and was inducted into the Canadian Gaming Hall of Fame by the Canadian Game Development Talent Awards in November 2011. (wikipedia bio)

 

GameDevDrinks – Game Demo Night this Wednesday

gamedev

 

When: Wednesday October 19th 2016 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, ON

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-game-demo-night-tickets-28462448951

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Oct 19th for a night of good times and good cheer. This month we are doing something a little different. We are having our first ever Game Demo Night. Studios from around the GTHA will have their latest games on display for everyone to play.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and play the newest indie titles the GTHA has to offer. Also, you can chat with all the developers, share your feedback on their games, or just hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 19th!

Oh yah. We will have some give-a-ways too.

 

Studios

 

 

… More to come.

GameDevDrinks with Ken Seto

 

When: Wednesday September 28th 2016 from 7:00pm to 10:00pm

Where: The Pheasant Plucker @ 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-massive-damage-inc-tickets-27710478788

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, September 28 for a night of good times and good cheer. This month our guest speaker is Ken Seto from Massive Damage Inc. the studio behind Halcyon 6: Starbase Commander.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Ken Sato speak about the trials and tribulations of Halcyon 6: Starbase Commander, and theirKickstarter strategy. Afterwards you can chat with Ken Seto, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 28th!

kenseto

 

GameDevDrinks with Alex Bethke

fate

 

When: Wednesday August 24th 2016 from 7:00pm to 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton

Oraganizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-alex-bethke-tickets-27048830781

 

alexDetails:

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, August 24th for a night of good times and good cheer. This month our guest speaker is Alex Bethke developer of Fate Tectonics, Long Story, and Pipe Trouble.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Alex Bethke speak about the trials and tribulations of game development. Afterwards you can chat with Alex, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 24th!

 

GameDevDrinks with Spooky Squid tonight

bleed

 

When: Wednesday July 27th 2016 from 7:00pm to 10:00pm

Where: The Pheasant Plucker – 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-spookysquid-tickets-26468858067

Details:

 

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, July 27th for a night of good times and good cheer. This month our guest speaker is Miguel Sternberg from Spooky Squid Games the studio behind They Bleed Pixels.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Miguel speak about the trials and tribulations of They Bleed Pixels (and so much more). Afterwards you can chat with Miguel, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 27th!

Regards,

 

GameDevDrinks with OSnap! Games this Wednesday

quasar

 

When: Wednesday, 18 May 2016 from 7:00 PM to 10:00 PM

Where: The Pheasant Plucker @ 20 Augusta Street

Register: eventbrite.ca/e/gamedevdrinks-osnap-games-tickets-25161986178

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, May 18 for a night of good times and good cheer. This month our guest speaker is Frank & Ryan from OSnap! Games the studio behind Quasar.

 

 

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Frank & Ryan speak about the trials and tribulations of Quasar, as well as get a hands-on experience with their latest game. Afterwards you can chat with Frank & Ryan, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 18th!