GameDevDrinks

GameDevDrinks with Meagan Byrne and Tara Miller

 

When: Thursday October 26th 2017 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, ON

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/game-dev-drinks-purity-decay-tickets-39162357666?

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Thursday, October 26th for a night of good times and good cheer. This month our guest speakers will be Meagan Byrne and Tara Miller part of the development team behind Purity & Decay recently covered by CBC.

From 7:30-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Meagan Byrne and Tara Miller speak about Purity & Decay, a narrative choose your own adventure detective cybernoir. Afterwards you can chat with Meagan Byrne and Tara Miller, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 26th!

 

GameDevDrinks featuring talk by Creative Bytes

 

When: Wednesday August 23rd 2017 from 7:30pm – 10:30pm

Where: The Pheasant Plucker at 20 Augusta Street (2nd Floor), Hamilton, ON

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/game-dev-drinks-creative-bytes-studios-tickets-36982518709

Details:

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, August 23 for a night of good times and good cheer. This month our guest speakers will be Paul Caporicci and Shawn Jackson of Creative Bytes the studio behind Embers of Mirrim.

From 7:30-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Paul Caporicci and Shawn Jackson speak about the trials and tribulations of simultaneously launching Embers of Mirrim on PlayStation 4, Xbox One and Steam. Afterwards you can chat with Paul Caporicci and Shawn Jackson, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 23th!

 

 

GameDevDrinks with Oddbird Studio tomorrow night

 

When: Wednesday July 19th 2017 from 7:30pm to 10:30pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, ON

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-oddbird-studio-tickets-35932206196

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, July 19 for a night of good times and good cheer. This month our guest speaker is Oddbird Studios the studio behind Arrow Heads

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Oddbird Studios speak about the trials and tribulations of Arrow Heads, as well as get a hands-on experience with their latest game. Afterwards you can chat with Oddbird Studio, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 19th!

Regards,

OddBird Studio is a collaboration of Sheridan Game Design students operating out of Oakville, Ontario. The team came together to create an engaging and memorable game to submit to the Level Up Showcase in Toronto. Although we are currently laying the groundwork for our debut title Arrow Heads we are passionate about creating games that are not only fun to play, but that push our design capabilities. While OddBird Studio may have started as a game project the team is always focused on moving forward with future developments; including a market release for Arrow Heads.

 

GameDevDrinks featuring Third Floor Games

When: Wednesday May 24th 2017 from 7:30pm – 10:30pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrnks

Register: eventbrite.ca/e/gamedevdrinks-third-floor-games-tickets-34717674499

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, May 24th for a night of good times and good cheer. This month our guest speaker is Third Floor Games the winners of this years LeveUP Toronto competition and creators of Disco is Dead.

From 7:30-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Third Floor Games speak about the trials and tribulations of Disco is Dead, being a student team, and the adventures of LevelUP Toronto, as well as answer your game dev questions during the Q&A portion of their talk. Afterwards you can chat with the team, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 24nd!

About Third Floor Games
Third Floor Games is a team of Bachelor of Game Design graduates from Sheridan College. Our development team is Nuha Alkadi, Coulter Baker, Jeffrey Barkun, Jennifer Johnson, Kassandra Kadar and Melissa McQuarrie, with music composed by P.j. Tremblay.

GameDevDrinks with Andrew Spearin this Wednesday

When: Wednesday April 19th 2017 from 7:30pm – 10:30pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-new-world-interactive-tickets-33658304896

Details:

Hey GDDers,
We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, April 19th for a night of good times and good cheer. This month Andrew Spearin is the co-founder of the original Insurgency mod, and now the Insurgency game’s Creative Director. This also marks our first returning guest speaker.

From 7:30-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Andrew Spearin speak about the differences between two Steam Early Access games in four years, outlining the experiences of developing and releasing Insurgency and Day of Infamy, as well as answer your game dev questions during the Q&A portion of their talk. Afterwards you can chat with Andrew Spearin, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 19th.
Regards,

From Andrew Spearin,
“Some Hamilton influences have found their way into Day of Infamy! There is an air support feature that has a Lancaster bomber for the Commonwealth forces – after a visit to the Warplane Heritage Museum, I provided reference photos to the artist to make the Lanc model. We have a new character unlock system that features historic regiments including both the Argyll & Sutherland Highlanders of Canada (my former regiment) along with the Royal Hamilton Light Infantry.”

GameDevDrinks with Lightning Rod Games

 

When: Wednesday March 22nd 2017 from 7:30pm – 10:30pm

Where: The Pheasant Plucker (2nd Floor) at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-lightning-rod-games-tickets-32951036437

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, March 22nd for a night of good times and good cheer. This month our guest speaker is Mark Laframboise & Steven Smith from Lightning Rod Games the studio behind A Fold Apart.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Mark & Steven speak about the trials and tribulations of A Fold Apart, as well as answer your game dev questions during the Q&A portion of their talk. Afterwards you can chat with Mark & Steven, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 22nd!

 

 

Lightning Rod Games is dedicated to creating family-friendly entertainment that touches the hearts and minds of players of all ages. Our games are designed to be emotionally engaging and encourage players to think creatively. Our upcoming puzzle platformer, A Fold Apart explores long distance relationships through a custom built folding mechanic.

www.lightningrodgames.com
www.facebook.com/lightningrodgames
www.twitter.com/LRGthunder

Mark Laframboise previously worked as a game designer at Disney Interactive, where he helped develop the core gameplay systems for the hit Facebook/mobile game Words of Wonder. Mark’s long-distance relationship with his wife provides the inspiration for the story and gameplay of A Fold Apart. He is excited to combine his passion for head-scratching puzzles and heart-warming narratives on the project.

www.twitter.com/mlaframboise

Steven Smith has been developing software for more than a decade. He was last seen at Electronic Arts before departing to found Lightning Rod Games. With a degree in computer science and a diploma in fine art, he is looking forward to tackling the challenges of developing his own game projects.

www.twitter.com/thegrittydev

 

GameDevDrinks with Jesse Attard from Tactic Studios

When: Wednesday February 15th 2017 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street (2nd Floor) Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-tactic-studios-tickets-31899984713

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Feb 15 for a night of good times and good cheer. This month our guest speaker is Jesse Attard from Tactic Studios (located in London Ontario) the studio behind Immortal Empire.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Jesse Attard speak about the trials and tribulations of Tactic Studios, and learn about their upcoming sci-fi puzzle game, as well as get a hands-on experience with their “pre-alpha” sci-fi game. Afterwards you can chat with Jesse Attard, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 15th!

Regards,

Tactic Studios was founded in 2007 and specializes in developing thought-provoking, story-driven games for PC. We’re located in London, Canada, roughly a 2 hour drive from Canada’s largest city, Toronto.
In 2009 Tactic released our first title, Immortal Empire to open beta, a free browser-based multiplayer role playing game set in a fantasy universe. Built from the ground up on Tactic’s proprietary Immortal Engine, Tactic officially released Immortal Empire to Steam as a fully downloadable game in December 2015.

Tactic has since made significant improvements to the Immortal Engine, growing it to a fully-featured modern 3D game engine. With support for Windows, Mac, and Linux, the Immortal Engine offers a fully deferred 3d renderer, including a comprehensive level editor, animation blending, rigid body physics solver, AI navigation mesh, and much more. Using this technology, we are currently developing a new unannounced 3D first person game.

GameDevDrinks with Melissa Davidson

When: Wednesday January 25th 2017 from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-melissa-davidson-tickets-31165457723

Details:

Happy New Year fellow GDDers,

After a long and much needed holiday break, GameDevDrinks is back and ready to kick off the new year in style!
As such, we invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, January 25 for a night of good times and good cheer. This month our guest speaker is Melissa Davidson (@tremblinglight) game design architect at Lofty Sky, a local studio based out of Toronto.

From 7:00-10:00 p.m., GameDevDrinks is the place for you to hang out and to hear Melissa Davidson speak about her 11 years trials and tribulations as a freelance artist and game designer. Afterwards you can network with Melissa, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 25th!

 

GameDevDrinks Christmas Party this Wednesday

gamedev

 

When: Wednesday December 7th 2016 from 7:00pm – 11:30pm

Where: The Pheasant Plucker at 20 Augusta Street (2nd floor), Hamilton, ON

Register: eventbrite.ca/e/gamedevdrinks-xmas-party-tickets-29889737008

Details:

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, December 7th for a night of good times and good cheer. This month finds us in a time of celebration and merrymaking as the holiday season is upon us, and what better way to partake in the festivities than by having a good ol’ fashioned Christmas party!

From 7:00-11:30 p.m., GameDevDrinks is the place for you to get away from all of the shopping, planning and preparing that comes with this time of year – for a few hours, at least – so break out that favourite “ugly” sweater that’s spent the last 11 months sitting at the bottom of your drawer and stop on by to talk shop, network or just hang out and enjoy each other’s company.

Also, please feel free to bring any game demos, materials and other goodies that you feel like sharing with the community, because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.
We look forward to seeing you on the 7th!

 

GameDevDrinks with Dennis Dyack

When: Wednesday November 30th from 7:00pm – 10:00pm

Where: The Pheasant Plucker at 20 Augusta Street, Hamilton, Ontario

Organizer: @GameDevDrinks

Register: eventbrite.ca/e/gamedevdrinks-denis-dyack-tickets-28897148148

Details:

Hey GDDers,

We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Nov 30 for a night of good times and good cheer. This month our guest speaker is Denis Dyack.

From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Denis Dyack speak about the trials and tribulations of the video game industry. Afterwards you can chat with Denis, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone – student, hobbyist, enthusiast and professional alike – who shares the common interest of game development of any kind.

We look forward to seeing you on the 30th!

Denis Dyack is the former president of Canada-based video game developer Silicon Knights, and is a video game designer, writer, director and producer. Dyack directed the production of Blood Omen: Legacy of Kain and Eternal Darkness: Sanity’s Requiem, and was inducted into the Canadian Gaming Hall of Fame by the Canadian Game Development Talent Awards in November 2011. (wikipedia bio)