Video Game Industry

Debris by Moonray arrives October 2nd

 

Moonray Studios (@moonraystudios) has announced the release of Debris for October 2nd, 2017!

Check out the trailer below and check out the game on Steam!

 

 

Description: Debris is an atmospheric single-player/co-op adventure game set in a surreal frozen ocean. Trapped in the depths, you must reach the surface to survive. Power is scarce, your team is lost and unusual creatures lurk in the darkness. Escape together or die alone.

Features:

  • Deep storylines dramatically impacted by the choices you make
  • Single-player and co-op modes
  • A unique underwater setting like nothing you’ve ever seen
  • Stunning graphics with dynamic ice and alien bioluminescence
  • Living creatures with their own domains, desires and attitudes
  • Futuristic weapons and a robotic squid

 

 

SHG Studios launches Wasteland Heroes

bosswars

Last Friday SHG Studios launched their newest title Wasteland Heroes, available on Android!


WASTELAND HEROES – BOSS WARS is a ‘Hero-Centric’ Social Role-Playing Game with a TEEN rating.

Discordia was once our beacon of hope. The distant planet represented our fresh start; a new beginning for our species. The science of terraforming had been long since perfected in our own solar system, and for the first time it was essential to our species’ survival outside of it. We moved to Discordia, and turned it into our new paradise. We planted and farmed, we created technology to ensure our survival, we raised families, we lived.

Then we found The Void Mind.

GAME FEATURES:
★ Welcoming and active community – no bullying, spam, sexism, etc.
★ Hero-Centric gameplay where you level up a collection of characters.
★ 17 unique Heroes to collect, each with their own unique vehicle!
★ Fresh start! Wasteland Heroes is brand new so you can be amongst the first to level up!
★ Unlock the secrets of the world of Discordia through more than 40 missions in 7 Chapters.
★ Make friends and use one of their Heroes to further your progress.
★ Evolve Hero vehicles by collecting ‘Cores.’
★ Collect ‘Pilot Tokens’ to ascend your Heroes and make their attacks stronger
★ Free drops of crates to get tokens and cores.
★ Game Creators play the game with you — play against them, talk to them, and more.
★ FREE to play — always!


 

wasteland
 

Adding to the excitement, MPP Michael Coteau was on-hand to help launch the game!

 


On May 27th 2016, SHG Studios was honoured to welcome the Hon. Michael Coteau, MPP! The Minister of Culture, Tourism and Sport for Ontario toured the studio, learned about our development process, and even pressed the “launch” button on our latest game!

Minister Coteau also spoke about OMDC, the IMDF and OIDMTC, all of which have been big factors in SHG’s success.

It was SHG’s distinct honour for the Minister to officially submit our newest title, Wasteland Heroes – Boss Wars to Google Play and launch the game live.


Check out the official trailer below!

 

Talk by Denis Dyack this Thursday at McMaster

denis

 

When: Thursday April 28th 2016 at 1:30pm

Where: Sherman Centre for Digital Scholarship (first floor of Mills Library @ McMaster University)

“The Most Important Factor In Video Game Creation” by Denis Dyack

If you are thinking about making a video game, it is critically important to understand what is the most important factor in creating something that will resonate with gamers. There are many factors to consider from audio, visuals, technology, game play, and story. This talk will examine each one of these areas and determine which of them is the most important. This talk will also attempt to forward a universal theory for game design that transcends technology, platforms, and devices. A fundamental foundation that creators can use for any gaming project, an “Aristotle’s Poetics” for the games industry if you will.

Denis Dyack is the Chief Creative Officer of Quantum Entanglement Entertainment.

A video game industry veteran of more than 25 years, he founded Silicon Knights in 1992 creating titles such as Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: Twin Snakes, and Too Human. Denis is responsible for the direction of the brands across all mediums.

In 2011, Denis was inducted into the Canadian Game Developers Hall of Fame. Denis was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on Eternal Darkness. Denis is known for his unique approaches and understanding of the video game medium; and has garnered multiple industry and business awards.

Denis is moved by the positive potential of converging media forms and is inspired to creating content that is original, challenging and engaging. Denis is a firm believer in ties between academia and industry, and has consulted or been on several advisory boards such as MIT, Waterloo University, Wilfred Laurier University, Brock University, McMaster University, and others to work in this regard. He has spoken on a variety of provocative topics from Engagement Theory, One Console Future, to Cloud Computing at conferences such as GDC, GDC Europe, Games Con, and DIG.

Denis has a B. Physical Education, H. BSc in Computer Science, M. Sc in Computer Science. Denis recently graduated from Miskatonic University with full honors in Quantum Theory believing one can never be educated enough to deal with the unknown.

Thrive Games launches Dragons of Legends Kickstarter

 

Indie Hamilton video game studio Thrive Games (@Thrive905) has officially launched a $60,000 Kickstarter campaign for their Dragon of Legends game.

 

Dragon of Legends

Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.

Two alliances have emerged across the world, both struggling for supremacy over the land and as these great powers battle one another for control of Hávamál – darker forces gather to destroy them. Players from around the world can assume the roles of customizable heroic fantasy characters, and explore a lush 2D world full of mystery, danger, and countless adventure.

 

dragon

 

After creating your own custom character and selecting a faction, you will set out on an epic quest to conquer evil and save the lands of Hávamál from impending doom, or succumb to the darkness and act as an agent of destruction. You will have your own background, racial history, and character specific storyline that will provide direction, and motivation behind all of your actions. Along your adventures you will acquire new equipment and learn powerful skills to aid you on your path, and you will be constantly interacting with other players from around the world. In order to defeat the most complicated and challenging dungeons, you must strategically coordinate your efforts and work effectively as a team to reap the rewards. You can band together with like-minded players in clans and guilds and wage war against other rival factions – or even turn on your own.

 

The Great Ham Jam video game hackathon

hamjam

 

When: Friday February 12th – Sunday February 14th

Where: McMaster Innovation Park @ 175 Longwood Road South

Register: eventbrite.ca/e/the-great-ham-jam-2016-tickets-19195318715

Website: thegreathamjam.com

 

Hamilton’s Independent Game Jam “The Great Ham Jam” is a FREE, open-to-the-public event where the YOU the best video game makers come together for a 3 day, game making extravaganza!

Our goal is to raise awareness of the video game industry in Hamilton, bring community together and create epic content!

 
What is the Great Ham Jam?

The Great Ham Jam is Hamilton’s premiere game jam. The idea behind this new experience is that individuals of all skills and types gather under one roof and produce content that represents a game – whether it be of a board, card, video or other variety.

 

How does the Great Ham Jam work?

Over the course of two days (one working session per day), participants will have the opportunity to concept and then develop a playable game.

At the end of the second working session, our participants’ creations will be put on display for peer review and judging by their fellow creators, as well as our panel of awesome, handpicked judges.

Regardless of the creation, all participants will not only receive an award from Ham Jam for their creations, but they will be in the running for prizes based on several different categories and criteria, so stay tuned for more info on that.

 

What makes the Great Ham Jam so special?

The Great Ham Jam is much more than a competition – it is an experience which individuals of professional, indie and grassroots backgrounds can come together under one roof and share those skills they’ve learned in a fun and collaborative environment.

Over the course of the Great Ham Jam, everyone will have the opportunity to power level their developmental abilities and skills, establish new contacts and create new friendships – all while doing what they have a passion for and ending up with something they’d be proud to put on their family fridge.

 

HamJam first ever game hackathon this summer

hamjam

 

When: Friday July 31st 2015 – Sunday August 2nd 2015

Where: McMaster Innovation Park @ 175 Longwood Road South

Register: eventbrite.ca/e/hamjam-tickets-16923769450

Organizer: Game Jam Hamilton (@GameJamHamilton)

 

Details:

Hamilton is quickly becoming the next big hub of game development and so we have decided it would be a great idea if Hamilton had it’s own 48hr Game Jam. This event will challenge game developers, increase their skills and help develop contacts all while having a lot of fun!

Come and join Hamilton’s FIRST game jam ever @ HamJam!

 

GameDevDrinks tonight

When: Wednesday June 17th 2015 from 6:30pm to 10:00pm

Where: The Pheasant Plucker @ 20 Augusta Street

Register: eventbrite.ca/e/gamedevdrinks-tickets-9320322335

 

Come join us at the Phesant Plucker and grab a drink with the local video game community. The goal of GameDevDrinks has always been about creating a casual inspirational social setting where students, hobbiest, enthusiast, or industry professionals can come together to share ideas, war stories, game demos, or anything else.

Guest Speaker:

 

pixelnauts

 

lostorbit

 

Dragon of Legends live on Square Enix Indie Collective

11280705_10100893915385080_1027598776_o

 

For the past year Thrive Games have been working without any external funding in The Forge on a digital media project called Dragon of Legends, and now have a fantastic opportunity to bring their product and company to the next level – but need your help to do so.

Earlier this year, Thrive got in contact with the world renown developer and publisher, Square Enix, and learned about a pre-crowdfunding platform that they host known as the Square Enix Indie Collective. Pitches are submitted to their website and the community is asked to vote if they would or wouldn’t support a project on a crowdfunding service. This portion of the service is free, but if a project receives a substantial amount of votes and interest at this stage the publisher may offer up their PR contacts and mailing lists to further support the project through a crowdfunding campaign for 5% of the net gains.

Why is this so important?

This platform has had several success stories for several retro inspired games similar in style to what Thrive is working on, and some of their most successful games are from studios based in Toronto.

Halcyon 6 – 187k

https://www.kickstarter.com/projects/kenseto/halcyon-6-starbase-commander/

Moon Hunters – 178k

https://www.kickstarter.com/projects/kitfoxgames/moon-hunters-a-myth-weaving-rpg

Tokyo Dark – 130k+

https://www.kickstarter.com/projects/114971883/tokyo-dark

The concept for the Collective platform is quite new, and there have only been a handful of success stories so far. Currently there are no other products with the amount of features and quality that Thrive brings to the table, so it is the ideal time to release something on their service before the platform gets oversaturated or considered passe by the public.

Thrive released their pitch page on May 25, and the voting period will last for 28-days. They are already one of the most popular projects on the site, but now need your help to secure that top spot – proving to the publisher that they are truly worth supporting!

Click on the link below and vote, comment, and help spread the word!

http://collective.square-enix.com/projects/133/dragon-of-legends

 

Interview with Stephen Dagg of White Flag

FDD_1200x627

 

stephendaggStephen Dagg has worked in creative director and art director roles in the video game industry at companies like Electronic Arts and SAVA Transmedia where he helped create games such as Army of Two: The 40th Day and Need for Speed: Nitro. Since moving back to Hamilton Stephen has founded White Flag Entertainment (@White_Flag_) and launched mobile game Flippin’ Doo Doo.

Check out the interview with Stephen Dagg below!

 

How did you get started in the video game industry?

I received an offer to join EA Montreal’s cinematic department from a good friend of mine; we had previously worked together at Mainframe Entertainment in TV and film production.

 

Why did you move to Hamilton and start White Flag?

I was born in Hamilton and after living all over Canada for tens years I wanted to move closer to family. Hamilton has opportunities that I felt would be beneficial to a gaming company. The tech industry is growing here and schools are starting gaming specific programs. The community here is very supportive and wants to be engaged and be a part of the change we see happening in this city.

 

What is Flippin’ Doo Doo?

Flippin’ Doo-Doo is much like Flappy Bird or Jet pack Joy Ride. You launch your doo-doo from a cow, in hopes of reaching Farmer Al’s Throne… a toilet! You must pass through obstacles of hay, collecting toilet paper along the way, to out “doo” your friends. The game is silly but fun and addictive and we’re constantly building new features to improve the user experience.

 

FDD_tablet_02

 

What tools were used to build Flippin’ Doo Doo?

We used many tools and plugins. Most notably Unity (the free version), Photoshop, Sourcetree and Dropbox, along with various tablets and phones for testing.

 

How has Flippin’ Doo Doo been received so far?

The game has been received quite well. The ratings are fantastic with 4.4 stars and over 4,500 users so far. We believe there is room for us to compete in the market. We must keep optimizing, however, to maximize the potential revenue and continue user engagement.

 

How is Flippin’ Doo Doo monetized?

The game uses various in-game ad services and in-app purchases to drive monetization. Our economy needs to be rebalanced at present. These new changes should increase sales to hit our revenue target.

 

FDD_tablet_04

 

How are you marketing Flippin’ Doo Doo?

We use every channel available to bring awareness to the game. We’re still optimizing the game so marketing is low at the moment but getting the numbers right is important before the masses play your game. All social media needs to be used and sharing your experience is important for small independent company to grow our fan base. In app ads are one of the fastest ways to acquire users. Press reviews, bloggers and Youtubers are a huge part in getting the word out to the world. They are instrumental in the success of aps rising to the top of the charts.

 

How has the experience been building a game and company in Hamilton?

The experience has been fantastic! There has been a lot of support from the community. I’ve met some great people with a lot of talent here and I think we can make something happen!

 

Any advice to students looking at breaking into the video game industry?

I find you’re always trying to break into the gaming industry! Even after working in the business for over ten years you’re constantly proving yourself. Working hard and having good knowledge is key, but one of the most important things I feel is applying everywhere you can and networking until someone gives you a shot! Sometimes it’s just timing and who you know.

 

10488174_769503816405807_6300925874054869548_n

 

Any advice to others looking at starting an indie video game company?

Having a solid team is probably the biggest point. Understanding the industry is something that people tend to overlook; making the game is the easy part but it’s all the rest that makes it so hard to compete. You must understand this before you jump into the business. Look for funding wherever you can because you will always need more time and money than you think. Learn to handle problems in your production with a smile; as you strive to make the best games you can, passionate disputes with your team-mates can lead to problems in production and may lead to its demise. This is a tough business and you have to really want it to make it happen!